Deep Sea Aria
Spell Normal

Deep Sea Aria

  • View:
  • 3216




Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
61± 6/ 100
Power Score
Intrinsic 59
Deck 63

Deep Sea Aria — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 63 · Meta: provisional
  • Primary role: Searcher/Tutor

Why it scores here

Deep Sea Aria is a graveyard-cost searcher: it banishes a WATER monster from the GY to add a Level 4 or lower Sea Serpent from the Deck. The score comes from reliable access. It is in all 400 sampled decks across 38 archetypes, and it is a one-slot, 1–3 copy card with no garnet cost. It does not earn points for its Sea Serpent target or for interaction, since the evidence has no combo boards and it does not disrupt the opponent. The card's view count and ATK-free profile were not used.

Axis scores

Axis Score Evidence
Accessibility 85 Runs in 400/400 sampled decks with an average of 1.95 copies, and its GY-banish cost is live in most Atlantean/Mermail lines (observed deck stats; the WATER-in-GY requirement is inferred from text).
Combo & Conversion 45 No recorded combo boards exist, so the conversion of a Sea Serpent search into board presence is inferred from text as a one-for-one search (inferred).
Resource Economy 50 It trades itself and one GY WATER for one hand card, which is roughly card-neutral with a mild GY-fuel benefit (inferred from text).
Effect & Interaction 10 It is a pure search spell with no negation, removal or hand-trap reach (verified from text).
Material Utility 20 It is a Spell, so it is not a material body and does not contribute a monster to material or level plays (verified from card type).
Resilience & Flexibility 40 The card is exposed to Spell negation and GY-cost disruption, and the once-per-turn clause limits repeated use (verified from text; resilience level inferred).
Deck-Building Efficiency 80 It is a single-slot staple with no garnet or lock and a flexible copy count, but its GY-banish needs WATER monsters in the GY, which narrows it to WATER-heavy homes (observed deck stats plus inferred cost).

Calculation

Weight profile: Primary role Searcher/Tutor only; no secondary roles, so no 0.7/0.3 blend. Intrinsic ≈ 59, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Included in every sampled deck (400/400) across 38 archetypes, so the access is well-established
  • Cheap, clean deckbuilding: one slot, 1–3 copies, no garnet or lock
  • Searches a Level 4 or lower Sea Serpent, which fits the Atlantean and Mermail lines in the sample

Weaknesses

  • No opponent interaction or board impact of its own
  • Requires a WATER monster in the GY to activate, which narrows it to WATER-heavy homes
  • The search is one-for-one and does not generate advantage

Counters / choke points

  • Spell negation, if it is used on the search (inferred from text; no counter data supplied)
  • GY-hate that removes the WATER monsters needed as the cost (inferred from text)

Best use

Searcher for a Level 4-or-lower Sea Serpent, usually paired with Atlantean Dragoons and Neptabyss in the observed decks. Decks: Atlantean, Mermail, Deep Sea, Mermail Atlantean, Icejade. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: banish 1 WATER from GY, add 1 Level 4 or lower Sea Serpent from Deck to hand; once per turn; Card type is Spell, so it has no material or body value; Present in 400/400 sampled decks with 1.95 average copies
  • Observed: Spread across 38 distinct archetypes; the top 5 archetypes hold about 70% of decks; Strong co-occurrence with Atlantean Dragoons (90.8%) and Neptabyss (86.2%); Gameplay type 7 covers 68.8% of the sampled decks
  • Inferred: Accessibility depends on WATER monsters in the GY, inferred from the cost wording; Combo conversion is limited to one-for-one search because no combo data exists; Deckbuilding cost is low apart from the WATER-GY requirement
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only guide data has one thin mention with no card-specific analysis











https://metaduelist.com/
Top